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Fast ship delivery, real support, and a clear RSI gifting process — built for Star Citizen players who want a smoother buying experience.
Average 20–30 minute delivery
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Frequently Asked Questions
How long does delivery usually take?
- Star Citizen ship,ccu,paints,items orders are usually delivered within 20–30 minutes. In rare cases, delivery may take up to 12 hours due to order volume, RSI gifting limits, account status, or manual verification requirements.
- In most cases, we do not allow ship deliveries to exceed 12 hours unless there is an exceptional issue such as RSI system limitations, account restrictions, or required customer verification.
Is my ship order protected?
- Yes. Security and reliability are our top priorities. All ships sold by LTI Hangar come from our own inventory, with no external sellers or unknown third-party suppliers involved.
- Each ship order is handled with clear delivery records, allowing the delivery process to be reviewed and traced if support is ever needed. We also provide 6-month after-sale protection for eligible delivery-related issues.
- This level of own-stock control, traceable delivery, and after-sale protection is not commonly offered by many third-party marketplaces, which is why many customers choose LTI Hangar for safer Star Citizen ship purchases.
What is the 6-month after-sale protection?Why Other Marketplaces Cannot Offer This?
- In the extremely rare event that an issue occurs with an item during delivery or within up to 6 months after delivery has been completed, we will conduct an investigation. If it is determined that the issue was caused by our fault, we will provide either a replacement or a refund.
- To help us review the case accurately, you may be required to assist us by providing relevant evidence, such as RSI Hangar screenshots, order details, and RSI Hangar Log records.
- The RSI Hangar Log can help track the status and history of each ship, including whether the item was claimed, exchanged, melted, transferred, or otherwise changed after delivery. We will review the evidence you provide to determine the cause of the issue.
- This level of protection is not commonly offered by many third-party marketplaces because they often rely on external sellers or mixed inventory sources. At LTI Hangar, all ships come from our own inventory, and each order has clear delivery records, allowing us to provide safer and more reliable support.
Can I request a refund after claiming the ship,ccu,paints,items?
- Once the RSI gift has been claimed, the ship,ccu,paints,items becomes bound to the receiving RSI account. Due to the limitations of the Star Citizen gifting system, a claimed ship normally cannot be gifted again, returned, reversed, or re-delivered. For this reason, claimed items are normally not eligible for cancellation or refund.
- A correction, replacement, or refund may only be provided if we confirm that the issue was caused by our side, such as a wrong item being sent, an order delivery error, or another verified delivery issue caused by us.
- Before claiming the RSI gift, please make sure you are logged into the correct RSI account. Once the gift is claimed to the wrong account, it normally cannot be moved to another account.
What happens if the wrong ship,ccu,paints,items is delivered?
If we confirm that the wrong item was delivered due to our error, we will review the case and provide a correction, replacement, or refund where applicable. Please contact us with your order number, checkout email, and clear screenshots of your RSI Hangar.
Why are the names of the Star Citizen ships I received different?
Standalone CCU'ed is a complete ship or vehicle. It is not an upgrade! CCU'ed simply means that it was created by upgrading a smaller ship or vehicle to the one you are buying. Please also note that in the gift email, only the ship that was used as the base for upgrading will be named. Please don't worry, the actual ship you will see in your hangar will be the one you've ordered.
For example, this is how a CCU'ed Polaris looks like in hangar on RSI website.


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RSI Scorpius Standalone Ship Gameplay Guide
The RSI Scorpius is a two-seat heavy fighter built for Star Citizen players who want shared firepower, a dramatic X-wing combat profile, and one of the more distinctive turret systems in the heavy fighter category. Designed by Roberts Space Industries, the Scorpius is not a cargo ship, daily utility ship, stealth bomber, dropship, or interdiction specialist. It is a dedicated combat fighter that becomes much more effective when a pilot and gunner work together.
Official RSI material describes the Scorpius as a heavy fighter with an adaptable bi-wing configuration and a rail-mounted remote turret, giving it useful fire coverage for both offensive and defensive combat. RSI’s current promotional technical specs list 2 crew, 24.5m length, 33m width, 13m height, 4 wing weapons, a 4-gun remote turret, and 16 Size 2 missiles.
The safest product-page positioning is simple: The Scorpius is the RSI heavy fighter you choose when you have a gunner and want flexible turret coverage, not EMP control, cargo utility, or solo-only efficiency.
Build Your RSI Heavy Fighter Fleet with the Scorpius
The Scorpius is one of RSI’s more recognizable combat ships, especially for players who want a two-person fighter that feels sharper and more modern than older heavy fighter platforms. If you are looking to acquire this RSI heavy fighter, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Scorpius Key Specifications
| Specification | RSI Scorpius | Gameplay Meaning |
|---|---|---|
| Manufacturer | Roberts Space Industries / RSI | Modern RSI military design with a sharp heavy-fighter identity. |
| Role | Heavy Fighter | Built for combat, interception, and defense, not cargo or utility. |
| Status | Flight Ready / current gameplay reference | Current community data tracks the Scorpius as Flight Ready; exact balance may change by patch. |
| Crew | 2-player combat reference | Designed around pilot + gunner teamwork; solo flight is possible, but the ship loses much of its intended value without a gunner. |
| Cargo Capacity | 0 SCU | No hauling, delivery, trading, or cargo value. |
| Dimensions | 24.5m length / 33m width / 13m height | Compact heavy fighter with a wide deployed combat profile. |
| Pilot Weapons | 4 wing-mounted weapons on Size 3 hardpoints | Gives the pilot meaningful forward firepower. |
| Remote Turret | Rail-mounted 4× Size 3 remote turret reference | Main reason to buy the ship with a gunner; turret arcs and practical value depend on crew coordination, positioning, and current combat balance. |
| Missiles | 16× Size 2 missiles current official reference | Adds chase pressure and opening-attack support. |
| Solo Expectation | Usable solo, best crewed | A solo pilot can fly and use forward weapons, but the Scorpius is not the cleanest solo heavy-fighter choice. |
| Special Feature | Rail-mounted remote turret | Can shift between upper and lower positions for different fire arcs. |
| Core Gameplay | Two-seat heavy fighter combat, interception, escort, bounty support | Best for players who regularly fly with a friend. |
Note: Star Citizen ship specifications, weapon loadouts, turret behavior, armor, shields, and combat balance can change between patches. RSI’s Ship Matrix also states that current vehicle specifications may change during design and balancing, so product pages should avoid treating exact values as permanent final numbers.
What Makes the Scorpius Valuable?
The Scorpius is valuable because it gives two players a very active combat ship. Many heavy fighters become less interesting for the second player because the turret role may feel limited or fixed. The Scorpius solves that problem with its rail-mounted remote turret, which gives the gunner a more flexible fire-coverage role than a simple rear turret.
Its main selling point is shared combat pressure. The pilot has forward weapons and missiles, while the gunner controls a remote turret that can shift fire coverage. RSI’s Q&A explains that the turret can move between upper and lower positions, and that the transition time was intended to be quick enough to avoid excessive downtime.
A clean product-page sentence would be: The Scorpius is not just a fighter with a passenger seat. It is a two-person heavy fighter where the gunner is central to the ship’s value.
That is the core buyer message. A solo pilot can fly it, but the Scorpius becomes much more meaningful when the second seat is actually used.
Heavy Fighter Gameplay Role
The Scorpius’ main role is two-seat heavy fighter combat. It fits players who want stronger offensive presence than a light fighter and more flexible turret coverage than many older two-seat fighters.
In practical gameplay, the Scorpius fits several roles:
| Gameplay Use | Why the Scorpius Fits |
|---|---|
| Two-player bounty hunting | Pilot and gunner can pressure targets together. |
| Escort duty | Flexible turret coverage helps protect cargo, mining, or support ships. |
| Interception and defense | RSI event material describes the Scorpius around heavy combat, interception, and defense. |
| PvE combat missions | Combined firepower works well when targets stay inside useful firing arcs. |
| PvP team fighting | Useful when pilot and gunner coordinate movement, turret position, and focus fire. |
| RSI combat fleet building | Natural partner to ships like the Mantis, Antares, Perseus, Polaris, and Meteor. |
The Scorpius should be described as a two-seat heavy fighter, not a solo meta ship or utility platform.
Rail-Mounted Remote Turret
The Scorpius’ most distinctive feature is its remote turret. RSI’s Q&A says the turret can only be used in two positions, upper and lower, and cannot fire during transition. It also states the turret guns are standard Size 3 weapons and can be customized like other turret weapons.
The Scorpius is best when the gunner uses the turret position to keep pressure on targets that the pilot cannot always keep directly in front.
That separates it from ships like the Hurricane, where the turret arrangement is more traditional, and from the Vanguard, where the combat identity is more long-range and endurance-focused.
Pilot and Gunner Roles
The Scorpius works best when both players understand their jobs.
| Crew Role | Purpose |
|---|---|
| Pilot | Controls movement, positioning, forward weapons, missiles, and attack timing. |
| Gunner | Uses the rail-mounted turret to keep pressure on targets through changing angles. |
| Pilot + Gunner Together | Coordinate target focus, turret position, and disengagement timing. |
| Wingman | Helps protect the Scorpius if it becomes the enemy’s priority target. |
| Escort Partner | Lets the Scorpius focus on intercepting threats near cargo or support ships. |
A practical Scorpius fight should feel like a pilot and gunner creating pressure together, not a solo fighter with an extra passenger. The pilot needs to manage approach angle, distance, and target focus so the gunner can keep the rail-mounted turret useful. The gunner needs to watch firing arcs, switch attention quickly, and keep pressure on targets that move outside the pilot’s forward guns. When both players focus the same target, the Scorpius feels much more complete. When the gunner is missing or the crew is not communicating, the ship can feel less efficient than a cleaner solo heavy fighter. In real use, the Scorpius rewards coordination, angle control, and shared target discipline more than simple raw firepower.
A clean product-page sentence: A good Scorpius crew is not just two players shooting separately; it is one pilot creating angles and one gunner turning those angles into damage.
That gives the ship a more realistic and more attractive sales angle.
Solo Gameplay Expectations
The Scorpius can be flown solo, but that is not its best use. RSI’s Q&A says the turret is not controlled by the pilot by default. It also notes that, as a remote turret, it may be slaved by a computer blade in the future, locked forward in the upper position, but this is not the same as full current two-person turret control.
Solo Scorpius is usable, but two-player Scorpius is the real ship.
This is one of the most important buyer expectations. If a customer mostly flies alone and wants simple pilot-controlled damage, ships like the Guardian, Vanguard Warden, F8C, or Meteor may feel cleaner. If the customer regularly flies with one friend, the Scorpius becomes much easier to recommend.
Weapons and Missile Pressure
The Scorpius has useful combined weapon output. Current RSI promotional specs list four wing weapons, a remote turret with four Size 3 repeaters, and 16 Size 2 missiles.
That gives the Scorpius three layers of pressure:
- Pilot wing weapons: Main forward pressure when the pilot lines up the target.
- Remote turret: Flexible gunner pressure across different fire arcs.
- Size 2 missiles: Useful for forcing reactions, opening a fight, or pressuring a fleeing target.
The Scorpius is most useful when its pilot weapons, turret pressure, and missile timing work together instead of being used separately.
Do not sell it as a torpedo bomber or missile boat. Its identity is still heavy fighter fire coverage.
X-Wing Profile and Landing Mode
The Scorpius has a dramatic deployed combat profile, but it can fold into a more compact landed configuration. RSI’s Q&A says the landed state was designed to fit extra-small or Size 2 landing-pad metrics, and that this allows it to fit inside a Polaris. It also notes that the wing weapons are folded away in the landed state and cannot be fired while landed.
The Scorpius looks wide in combat mode, but its landing configuration makes it more manageable than the deployed X-wing silhouette suggests.
This is also a useful small selling point for fleet owners who care about hangar or carrier fit.
Armor and Durability Expectations
The Scorpius is a heavy fighter, but it should not be described as a flying tank. RSI’s Q&A says the Scorpius has armor equal to the Hurricane, slightly less than the Super Hornet, and less than the Vanguard.
The Scorpius is a capable heavy fighter, but it is not as endurance-focused as the Vanguard.
This helps buyers understand the difference. The Scorpius is more about fire coverage and two-person pressure, while the Vanguard is more about long-range durability and sustained operations.
Scorpius vs Scorpius Antares
The standard Scorpius and Scorpius Antares are the most important comparison for many buyers.
| Ship | Best For | Main Difference |
|---|---|---|
| RSI Scorpius | Two-seat heavy fighter firepower | Keeps the rail-mounted turret for stronger shared gun coverage. |
| Scorpius Antares | EMP and quantum-jamming control | Replaces turret identity with EMP and quantum-jamming tools. |
| Scorpius | Direct damage and turret pressure | Better when the buyer wants gunner firepower. |
| Antares | Stop targets from escaping | Better when the buyer wants control, EMP, and quantum-jam utility. |
Scorpius vs Hurricane
The Scorpius and Hurricane are close comparisons because both are two-seat heavy fighters.
| Ship | Best For | Main Difference |
|---|---|---|
| RSI Scorpius | Flexible turret coverage and modern RSI design | Rail-mounted remote turret gives more flexible firing arcs. |
| Anvil Hurricane | Compact two-seat gunfighter | More traditional turret-fighter feel. |
| Scorpius | Pilot + gunner angle play | Better if the buyer likes the moving turret concept. |
| Hurricane | Simpler shared firepower | Better if the buyer prefers a straightforward two-seat heavy fighter. |
Scorpius vs Vanguard Warden
The Scorpius and Vanguard Warden both sit in heavy fighter discussions, but they feel very different.
| Ship | Best For | Main Difference |
|---|---|---|
| RSI Scorpius | Two-seat fire coverage and short-to-medium combat pressure | More turret-focused and less endurance-oriented. |
| Vanguard Warden | Long-range heavy fighter operations | Better range, onboard living, and stronger long-duration mission identity. |
Scorpius vs Super Hornet
The Super Hornet and Scorpius both support two-person fighter gameplay, but they serve different buyer profiles.
| Ship | Best For | Main Difference |
|---|---|---|
| RSI Scorpius | Heavy two-seat turret coverage | More offensive coverage and modern heavy-fighter style. |
| F7C-M Super Hornet Mk II | Classic two-seat medium fighter | More conventional Anvil fighter identity and Hornet-family appeal. |
Scorpius vs Guardian
The Scorpius and Guardian both appeal to heavy-fighter buyers, but one is better for two players and the other is cleaner for solo combat.
| Ship | Best For | Main Difference |
|---|---|---|
| RSI Scorpius | Pilot + gunner teamwork | Stronger when two players coordinate. |
| Mirai Guardian | Solo heavy fighter gameplay | More independent and easier to use alone. |
Combat Balance Expectations
The Scorpius can be useful when crewed, but product pages should avoid calling it a guaranteed meta ship. Turret behavior, weapon tuning, missile strength, shield balance, and fighter handling can change between patches.
The Scorpius has useful two-person combat potential, but its real value depends on pilot skill, gunner coordination, current fighter balance, and whether the crew can keep targets inside useful firing arcs.
This is more trustworthy than promising it will always outperform the Hurricane, Vanguard, or Super Hornet.
Cargo and Utility Expectations
The Scorpius should be sold as a combat ship only. It has no meaningful cargo or utility role, and its value comes from heavy fighter firepower, missiles, turret coverage, and two-player combat coordination.
The Scorpius is a fighter only. It is not for hauling, delivery missions, vehicle transport, mining, salvage, medical support, or trade.
That keeps expectations clear and prevents customers from treating it like a daily utility ship.
Explore Scorpius Upgrade Paths
If you prefer to build toward the Scorpius from an existing ship, you can view our Star Citizen Scorpius CCU Upgrades and plan a more flexible RSI heavy-fighter or two-seat combat upgrade path over time.
Scorpius vs Other Star Citizen Fighters
| Ship Fleet Option | Primary Core Role | Compared with Scorpius |
|---|---|---|
| Scorpius Antares | EMP / Quantum Jam Control | Antares gives up turret damage for control tools. Standard Scorpius is better for firepower. |
| Anvil Hurricane | Two-Seat Heavy Fighter | Closest role comparison. Scorpius has more flexible turret-position identity. |
| Vanguard Warden | Long-Range Heavy Fighter | Warden is better for endurance and long-range use. Scorpius is better for turret coverage. |
| Vanguard Harbinger | Fighter-Bomber | Harbinger brings torpedoes. Scorpius brings shared gun pressure. |
| Vanguard Sentinel | EMP / E-War Support | Sentinel disrupts; Scorpius damages. |
| Mirai Guardian | Solo Heavy Fighter | Guardian is better for solo pilots. Scorpius is better with a gunner. |
| F7C-M Super Hornet Mk II | Two-Seat Medium Fighter | Super Hornet is more conventional. Scorpius is heavier and more turret-focused. |
| F8C Lightning | Elite Heavy Fighter | F8C is more solo/direct-fighter oriented. Scorpius is more crew-dependent. |
Scorpius vs Scorpius Antares
The standard Scorpius is better for players who want two-seat turret firepower, shared gun pressure, and a more direct heavy-fighter experience. The Scorpius Antares is better for players who want EMP control, quantum-jamming utility, and a co-pilot role focused on stopping targets from escaping. Choose the standard Scorpius for damage. Choose the Antares for control.
Scorpius vs Hurricane
The Hurricane is better for players who want a simpler two-seat heavy fighter with a more traditional turret role. The Scorpius is better for players who want a rail-mounted remote turret, more flexible turret-position identity, and modern RSI styling. Choose the Hurricane for straightforward two-seat combat. Choose the Scorpius for a more technical turret-fighter experience.
Scorpius vs Vanguard Warden
The Vanguard Warden is better for players who want long-range heavy-fighter endurance, onboard living space, and a more independent combat platform. The Scorpius is better for players who want a shorter-range two-seat turret fighter with stronger shared fire coverage when crewed. Choose the Warden for endurance. Choose the Scorpius for pilot-and-gunner firepower.
Scorpius vs Guardian
The Guardian is better for solo pilots who want a cleaner independent heavy fighter with no gunner dependency. The Scorpius is better for two-player crews who want pilot weapons, turret coverage, and shared combat pressure. Choose the Guardian for solo heavy-fighter use. Choose the Scorpius if you regularly fly with a gunner.
Scorpius Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Rail-mounted remote turret gives it a clear two-seat combat identity. | Much less attractive if flown solo all the time. |
| Pilot and gunner both have meaningful combat jobs. | Requires coordination to reach full value. |
| Solid combined firepower from wing weapons and turret. | Pilot does not control the turret by default. |
| 16 Size 2 missiles add extra pressure. | Not a missile boat or torpedo bomber. |
| Compact landing configuration makes it easier to store than the deployed profile suggests. | Wing weapons cannot fire in landed state. |
| More flexible turret angles than many traditional two-seat fighters. | Less long-range endurance than the Vanguard. |
| Modern RSI style and dramatic X-wing silhouette make it easy to recognize. | No cargo, no utility, and no living-space value. |
Who Should Buy the Scorpius?
The Scorpius is best for players who want a two-seat heavy fighter and regularly fly with a friend. It is especially suitable for bounty teams, combat duos, RSI fans, escort pilots, organization defense groups, and players who want a heavy fighter where the gunner has an important job.
It is also a good choice for players who like the idea of a modern RSI fighter with a dramatic deployed profile and a unique turret system. The Scorpius feels more technical and more coordinated than many simple pilot-only fighters.
Solo pilots should be cautious. The Scorpius can be flown alone, but much of its value is locked behind the gunner role. Players who mostly fly solo may prefer the Guardian, F8C, Vanguard Warden, or Meteor. Players who want EMP and quantum-jamming should choose the Antares. But for a two-person team that wants turret fire coverage and heavy fighter pressure, the RSI Scorpius remains one of the more direct choices in Star Citizen.
Scorpius FAQ
Is the Scorpius worth buying in Star Citizen?
The Scorpius is worth buying if you want a two-seat heavy fighter with shared firepower and a unique rail-mounted remote turret. It is less ideal if you mostly fly solo or need cargo, utility, or long-range living space.
Is the Scorpius Flight Ready?
Yes. Current community reference data tracks the RSI Scorpius as Flight Ready, while RSI’s current promotional material presents it as a flyable heavy combat ship.
What is the main role of the Scorpius?
The Scorpius is a heavy fighter focused on two-seat combat, interception, defense, and flexible turret coverage. RSI event material describes it as an advancement in heavy combat, interception, and defense, with an adaptable bi-wing configuration and rail-mounted remote turret.
How many crew does the Scorpius need?
The Scorpius is designed for 2 crew, usually one pilot and one gunner. A solo pilot can fly it, but the ship’s strongest value comes when the gunner seat is occupied.
Can the pilot control the Scorpius turret?
Not by default. RSI’s Q&A says the turret is not pilot-controlled by default, though because it is a remote turret, future computer-blade slaving was planned if the ship has blade capacity.
What makes the Scorpius turret special?
The Scorpius uses a rail-mounted remote turret that can move between upper and lower positions, giving the gunner different fire arcs instead of a simple fixed turret role. RSI’s Q&A says it can only be used in those two positions and cannot fire during transition.
What size are the Scorpius turret guns?
The Scorpius turret uses standard Size 3 weapons, and RSI’s Q&A says they can be customized like other normal weapons.
What weapons does the Scorpius have?
Current RSI promotional specs list the Scorpius with 4 wing weapons, a 4-gun remote turret, and 16 Size 2 missiles. Exact default weapon loadouts may change with patches and store updates.
Does the Scorpius have cargo?
No. The Scorpius should be treated as a combat-only fighter. It is not for hauling, cargo trading, delivery missions, or general utility gameplay.
Is the Scorpius good for solo players?
It is usable solo, but not ideal. Since the turret is not controlled by the pilot by default, solo pilots lose a major part of the ship’s value. Solo-heavy-fighter buyers may prefer the Guardian, Vanguard Warden, F8C, or Meteor.
Is the Scorpius better than the Scorpius Antares?
The standard Scorpius is better if you want turret firepower and shared gun damage. The Antares is better if you want EMP and quantum-jamming control. Choose Scorpius for damage; choose Antares for control.
Should I choose the Scorpius or Scorpius Antares?
Choose the standard Scorpius if you want two-seat heavy-fighter damage, rail-mounted turret gameplay, shared gun pressure, and a more straightforward combat role. Choose the Scorpius Antares if you want EMP control, quantum-jamming utility, and a co-pilot role focused on stopping targets from escaping. The standard Scorpius is the better damage-focused Scorpius, while the Antares is the better control-focused Scorpius.
Is the Scorpius better than the Hurricane?
The Scorpius is better if you want a more flexible turret position and more fire-angle options. RSI’s Q&A says both ships share the same role, but the Scorpius offers a more flexible turret position.
Is the Scorpius better than the Vanguard Warden?
The Scorpius is better for two-seat turret coverage and short-to-medium combat pressure. The Vanguard Warden is better for long-range endurance, onboard living, and extended operations. RSI’s Q&A specifically separates the Vanguard as the long-range heavy fighter with larger fuel tanks and onboard living.
Is the Scorpius better than the Super Hornet?
The Scorpius is better if you want heavier two-seat turret pressure. The Super Hornet is better if you want a more traditional two-seat medium fighter and Hornet-family modular identity. RSI’s Q&A says the Scorpius is slightly stronger offensively but lacks the Hornet chassis’ modularity.
Is the Scorpius better than the Guardian?
The Scorpius is better if you have a gunner and want two-person fire coverage. The Guardian is better if you mostly fly solo and want a more independent heavy fighter.
Can the Scorpius fit inside a Polaris?
RSI’s Q&A says the Scorpius’ landed state was designed to fit extra-small / Size 2 landing-pad metrics and allows it to fit inside a Polaris.
Does the Scorpius have ejection seats?
Yes. RSI’s Q&A says the Scorpius comes standard with two independently firing ejection seats.
Is the Scorpius good for PvE?
Yes, especially with a gunner. The Scorpius can work well for PvE bounty and combat missions because the pilot and gunner can maintain pressure from multiple angles. Solo PvE is possible, but less efficient than crewed use.
Is the Scorpius good for PvP?
The Scorpius can be useful in PvP with a coordinated pilot and gunner, but it should not be marketed as a guaranteed meta ship. Its value depends on crew coordination, turret arcs, current fighter balance, and pilot skill.
Does the Scorpius have good long-term value?
Yes. The Scorpius has useful long-term value for players who want a two-seat RSI heavy fighter with a unique rail-mounted turret and shared firepower. Its main limitation is clear: it is much more valuable with a gunner than as a solo fighter.





